Episode 1553: Catch of the K

Sep. 26th, 2017 10:11 am
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Episode 1553: Catch of the K

Just another case of Talking is a Free Action.

If a PC ever says they want to catch a live grenade... Well, of course you should let them try. Just be prepared to go into critical mop-up mode if necessary.

Keybounce writes:

Catching a live grenade. Holding it. Catching a live grenade.

I know how the grenades that we use today work; pulling the pin doesn't start the timer, it's more of the safety. Letting go of the grenade starts the timer.

Somehow, this robot has fast enough reflexes to catch a grenade (okay), enough time to carry on a conversation, and still throw it far enough away to be out of the explosion range. Why are they using people if they have robots like this? Seriously. If you have battle robots this good, and we've already seen the droid factory technology, why do you use people at all?

Now, the dialogue. I thought you might need some help. Some help killing people. You can't cover the whole battlefield yourself. But I can. Just watch me. Let me show you what kind of combat droid I have. One insignificant toss, and I'll take out all of those troopers behind you.

What disadvantages did Sally take to get a robot that is this good at combat? Has Pete's min-maxing rubbed off? Will her "just toss death around like it was nothing" lead to part or all of the TPK?

And remember: this whole thing looks like a kill box. Whoever has been killing the soldiers is watching these people, and not killing them. I just imagine some people offscreen, reporting to their superiors, and saying something like "they would make a powerful addition to our side"/"they will join us or die".

I mean, it's not like these PCs are weak minded non-Jedi...

— Keybounce

aurilee writes:

Heh.

I've possibly mentioned this before, but I really like K-2.

Something I've noticed here is that Bria seems cool with killing people, K-2 obviously doesn't do anything except killing people, but Cassian is very much non-lethal. This possibly confirms that he doesn't really have a combat background, but it is certainly suspicious behaviour for him to be really concerned about not killing Stormtroopers when he is supposed to be in the Rebellion.

I hope someone mentions this soon. Maybe Bria. She does seem very good at killing people, and may get annoyed if Cassian keeps telling her not to do it.

— aurilee

Transcript

News Post: Men Of Distinction

Sep. 25th, 2017 05:29 pm
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Tycho: I tend to think of games in terms of lineage.  It’s a two tier system where the games themselves have something like progeny, but the designers also exist in a kind of parallel continuum.  There’s people where I’m simply going to buy any game they make, and there’s franchises I’ll endure no end of abuse from.  So, let’s take a look at where Dropmix exists. Frequency was the first time I’d ever heard of Harmonix, but it wasn’t my first experience with Rhythm Games.  It’s possible to think of the Tempest/Gyruss planes…

the immortal universe, part II of III

Sep. 25th, 2017 12:00 am
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September 25th, 2017next

September 25th, 2017: Hal Con was a lot of fun! Thank you to everyone who came by and especially big thanks to the two Squirrels Girl who came by! BOTH WERE GREAT COSTUMES and it's always awesome to see cosplay of your characters. Thank you so much!

– Ryan

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Episode 1552: Critical Mass of Paranoia

Top tip for GMs: Don't do what our GM did here and ask a PC what their hit point total is. Have this info pre-recorded before the game and easily within reach. Keep track of any damage that each PC takes, independently of the players. That way you always know how much more damage they can take without accidentally suffering an unexpected death due to unlucky dice rolls.

In some games, it's fine to let the dice rule, and if a PC dies, that's it. But sometimes you want to take a more story-telling approach and not kill PCs unnecessarily or due to a fluke of statistics. If you know that the fighter only has 12 hit points left, you can subtly modify the orc's critical hit from 15 damage to 11 without disrupting the flow of the game. Being that close to death is dramatic enough - you don't really need to kill the hapless fighter. (Unless of course they got into this mess by doing something stupid, and someone really deserves to die.)

aurilee writes:

Yay! K-2 is back!

I was actually quite worried when I saw that hit, and Bria's face, and the panel of the dead droid. I really didn't want K-2 to die so early.

Thankfully, he didn't! Thanks to some quick thinking by the GM.

I have to say, this GM does roleplay very well. It would have been easier for him just to not have Bria shoot at all, but in this kind of tense situation, accidental friendly fire is something that can easily happen.

Also, K-2 just looks really happy here, and that makes me happy. I look forward to some more combat droid action!

— aurilee

Keybounce writes:

First, would a stick do that much damage to a droid?

Second, I'm looking at this both from the roleplayers' point of view, and from the film point of view. There are clearly two robots in panel eight. So in the actual film, Bria was able to tell the difference between two robots, and identify one as her friend and one as...

How well does she actually know the robot? The robot is partnered with Cassian; she's only seen it briefly. Are we to believe that she was somehow able to identify two nearly identical looking robots, and figure out that one was the one she knew briefly, and the other was a stranger; or is it a case that she just took a random shot and got lucky that she did not kill the partner of the people she's working with?

Just how reliable of a person is this Bria? When her job is to avoid being noticed, she gets noticed; when her job is to talk to someone, she is far too literal and doesn't even realize that the guy is responding literally; she antagonizes Jabba's contacts out of a personal issue; etc.

Seriously, if Cassian does not need her, why not just shoot her? She's now reached the point of being more trouble than she's worth.

Oh right, she is the only one who knows who they're supposed to contact.

She's supposed to know who they're supposed to contact. Supposed to.

This could probably be the trope namer for a bad case of a bad escort mission.

Last Minute Update

44 hit points. 2d6, same as a blaster. A critical. We're talking about rolling a 12, and getting a 4× crit multiplier. On a non-lethal weapon being used to disable.

Was the line "Makes sense to me" or "I see nothing wrong"?

— Keybounce

Transcript

News Post: Market Penetration

Sep. 22nd, 2017 09:04 pm
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Tycho: Outside of Twitter or email, I don’t let strangers talk to me on the Internet.  I just don’t do it.  Generally speaking their “insights” about my identity fall into a few very staid categories and I feel confident I’ve experienced the flavor ridges of that particular narrative arc.  I’m not resting on my anodized laurels though: I’m getting into the conversation in a big way, and there’s been some interest in the novel mode of my dialectic. Hey!  The Child’s Play Team has put together a an event this afternoon on our…

the immortal universe, part I of III

Sep. 22nd, 2017 12:00 am
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archive - contact - sexy exciting merchandise - search - about
September 22nd, 2017next

September 22nd, 2017: Today and this weekend I am at HAL CON in Halifax!! It's gonna be awesome. Will I see you there? The answer: HOPEFULLY YES

Also, it's the first day of fall! You know what that means: scroll waaaaay down and you'll get the special fall footer, assuming you're not on mobile! If you ARE on mobile, you don't get the footer, but you do get to save a few kilobytes of data. YOU'RE WELCOME.

– Ryan

Episode 1551: Tonfa Tough

Sep. 21st, 2017 10:19 am
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Episode 1551: Tonfa Tough

The "exotic martial arts weapon badass modifier" is a well known bonus that certain weapons get simply by virtue of not being bog-standard boring old Western European swords, daggers, maces, and similar weapons. Weapons from exotic cultures with curved or wavy blades definitely get a bonus, but the largest bonus is for blunt weapons used as an adjunct to martial arts.

The ultimate progression of this is of course the scrawny, mystical monk who can do twice as much damage by slapping someone with an open palm than a brawny knight can do with a two-handed sword.

Keybounce writes:

We have min-maxing with a stick. "Same as a blaster".

I have known someone who could make a first level RoleMaster character min-maxed to having two +20% modifiers on things that first level characters normally have no modifiers for; this is the same player who made a Champions character with a massive level of Strength (provides a bunch of benefits beyond just physical strength, such as physical defense) combined with Stretching to turn that Strength into a ranged attack.

I wish I could say that we have never seen a stick with a modifier made as strong as a sword. The truth is, I can't tell. My memory isn't good enough to separate what actually happened from the things we joked about.

But I absolutely love the line, "Yep same effect" / "We need to do more testing".

What I am noticing though, is the lack of the <roll>; the lack of hit numbers. Imagine, arguing for bonuses to hit for situation, weapon damage, all sorts of favorable things, and then rolling a two.

I might not remember what I rolled, but I did miss.

Hold on a second - "don't kill anyone", and firing a blaster? And somehow, these blasters are weak enough that they are only doing the damage of a stick? Since when did stun weapon blasters become so common?

— Keybounce

aurilee writes:

"Testing".

This is a great excuse to do basically anything.

You took some food from somebody's plate? You were testing it for poison.

You were pick-pocketing townsfolk at the market? You were testing your dexterity and reflexes after recovering from a severe injury to your hand.

You broke into the estate of a wealthy noble? You were testing his security. (Bonus points if you can convince said noble to compensate you with his fantasy-Italian red carriage.)

The list goes on.

— aurilee

Transcript

News Post: My Thing

Sep. 20th, 2017 06:51 pm
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Tycho: I’m still thinking about my SCA shit up at last weekend’s Banner War, partly because I got sick there so I’ve had a lot of time to lie completely motionless except for wracking coughs and the occasional turn, as meat is turned on a grill, to let the mucus collect in the other lobe of my sinuses. Here is the comic which recounts a vital portion of the experience.  I always wonder how I’d fare in another context; statistically speaking, “dead at another’s hand in the service of someone I don’t know” is probably the correct assessment. …